Your movement speed is super fast, which can be helpful while running away from enemies, but I kept getting stuck on environmental obstacles because I was moving so fast I couldn’t keep track of where I was. As someone who’s at a lower-than-average skill level, I prefer my mouse sensitivity to be a bit slower, but without that option, I kind of just had to suffer through it. You can’t change the sensitivity on either the movement or the aiming either, which was another issue for me. You also have secondary abilities that are on cooldowns that do things like healing you, stunning enemies, and so on. The way the weapons worked, where you have a whole big batch of weapons to choose from, each of which has its own specific feel, reminded me a lot of how the guns work in series like Resistance. The base gameplay of running through different environments and, well, just shooting up different enemies felt very reminiscent of the early classics that defined the FPS genre like Doom and Wolfenstein 3D. I found the upgrades really gratifying every time I purchased them, and I could feel a difference in how each weapon behaved afterward. You get a total of eight different weapons in Forgive Me Father, including your melee weapon, each of which you can upgrade over the course of the game. For an FPS, this is the most important factor in my opinion, so it’s good that they got that squared away. Let’s talk gameplay, because that’s the star of the show here: the guns feel really good and punchy.
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